Minor style fix to day 13
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5a3b608473
commit
3c0206a20f
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@ -231,7 +231,7 @@ def run_game(initial_memory_state: Memory, playable: bool = False) -> (DefaultDi
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if not playable:
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continue
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if tile == tile.PADDLE:
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if tile == Tile.PADDLE:
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paddle_position = (x, y)
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elif tile == Tile.BALL and paddle_position is not None:
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# Input 0 if the ball is above the paddle, move the paddle towards the ball otherwise.
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