Add solution to day 24 part 2

master
Nick Krichevsky 2019-12-25 16:50:47 -05:00
parent b33d523ae4
commit a47459b1a8
1 changed files with 143 additions and 14 deletions

View File

@ -1,6 +1,6 @@
import enum import enum
import sys import sys
from typing import List from typing import List, Optional, Tuple
class TileState(enum.Enum): class TileState(enum.Enum):
@ -9,36 +9,145 @@ class TileState(enum.Enum):
class Grid: class Grid:
def __init__(self, grid: List[List[TileState]]): def __init__(self, grid: List[List[TileState]], parent: 'Grid' = None, child: 'Grid' = None):
self.grid = grid self.grid = grid
self.parent = parent
self.child = child
def run_generation(self): # Will run a generation of the game. If recursie is true, then the child grid will be checked.
def run_generation(self, recurse: bool = True, visited: Optional[List['Grid']] = None):
if visited is None:
visited = []
visited.append(self)
res = self.copy() res = self.copy()
for row, row_items in enumerate(self.grid): for row, row_items in enumerate(self.grid):
for col in range(len(row_items)): for col in range(len(row_items)):
adjacent_tiles = [self.grid[row + d_row][col + d_col] for (d_row, d_col) in ((0, 1), (1, 0), (0, -1), (-1, 0)) if recurse and (row, col) == self._get_center():
if 0 <= row + d_row < len(self.grid) and 0 <= col + d_col < len(row_items) continue
]
if self.grid[row][col] == TileState.EMPTY and adjacent_tiles.count(TileState.OCCUPIED) in (1, 2): num_occupied_adjacent = self._get_num_occupied_adjacent(row, col, recurse)
if self.grid[row][col] == TileState.EMPTY and num_occupied_adjacent in (1, 2):
res[row][col] = TileState.OCCUPIED res[row][col] = TileState.OCCUPIED
elif adjacent_tiles.count(TileState.OCCUPIED) != 1: elif num_occupied_adjacent != 1:
res[row][col] = TileState.EMPTY res[row][col] = TileState.EMPTY
if recurse:
center_row, center_col = self._get_center()
# A child generation only needs to run if we have any tiles adjacent to it
if self.child not in visited and (self.child is not None or self._get_num_occupied_adjacent(center_row, center_col, False) > 0):
self._make_child()
self.child.run_generation(recurse, visited)
if self.parent not in visited and (self.parent is not None or self._get_num_occupied_at_edges() > 0):
self._make_parent()
self.parent.run_generation(recurse, visited)
self.grid = res self.grid = res
# Gets the numebr of occupied tiles adjacent to a certain cell. If recurse is true, then the child grid will
# be checked.
def _get_num_occupied_adjacent(self, row: int, col: int, recurse: bool) -> int:
adjacent_count = 0
for d_row, d_col in ((0, 1), (1, 0), (0, -1), (-1, 0)):
row_candidate, col_candidate = (row + d_row, col + d_col)
if (0 <= row_candidate < len(self.grid) and 0 <= col + d_col < len(self.grid[row_candidate])
and (not recurse or (row_candidate, col_candidate) != self._get_center())):
adjacent_count += 1 if self.grid[row_candidate][col_candidate] == TileState.OCCUPIED else 0
if not recurse:
return adjacent_count
adjacent_count += self._get_num_occupied_adjacent_in_child(row, col)
adjacent_count += self._get_num_occupied_adjacent_in_parent(row, col)
return adjacent_count
def _get_num_occupied_adjacent_in_child(self, row: int, col: int) -> int:
if self.child is None:
return 0
center_row, center_col = self._get_center()
d_row, d_col = (row - center_row, col - center_col)
# We must be adjacent to one of the four sides of the center tile
if (d_row, d_col) not in ((0, 1), (1, 0), (0, -1), (-1, 0)):
return 0
if d_row == 0:
# The column should either be the rightmos column or 0
col_to_scan = max(0, d_col * (len(self.child[0]) - 1))
return [row_items[col_to_scan] for row_items in self.child].count(TileState.OCCUPIED)
elif d_col == 0:
# The row should either be the bottom row or 0
row_to_scan = max(0, d_row * (len(self.child) - 1))
return self.child[row_to_scan].count(TileState.OCCUPIED)
def _get_num_occupied_adjacent_in_parent(self, row: int, col: int) -> int:
if self.parent is None:
return 0
# If the item we're checking is not on an edge, then don't check it
elif not (row in (0, len(self.grid) - 1) or col in (0, len(self.grid[len(self.grid) - 1]) - 1)):
return 0
adjacent_count = 0
parent_center_row, parent_center_col = self.parent._get_center()
if row == 0:
adjacent_count += 1 if self.parent[parent_center_row - 1][parent_center_col] == TileState.OCCUPIED else 0
elif row == len(self.grid) - 1:
adjacent_count += 1 if self.parent[parent_center_row + 1][parent_center_col] == TileState.OCCUPIED else 0
if col == 0:
adjacent_count += 1 if self.parent[parent_center_row][parent_center_col - 1] == TileState.OCCUPIED else 0
elif col == len(self.grid[len(self.grid) - 1]) - 1:
adjacent_count += 1 if self.parent[parent_center_row][parent_center_col + 1] == TileState.OCCUPIED else 0
return adjacent_count
def _get_num_occupied_at_edges(self) -> int:
occupied_count = 0
for row in (0, len(self.grid)-1):
occupied_count += self.grid[row].count(TileState.OCCUPIED)
for col in (0, len(self.grid[len(self.grid) - 1]) - 1):
occupied_count += [row_items[col] for row_items in self.grid].count(TileState.OCCUPIED)
return occupied_count
# _make_child will make a child node as we need it
# We can't do this in __init__ because otherwise it will recurse forever
def _make_child(self) -> None:
if self.child is not None:
return
self.child = Grid([[TileState.EMPTY] * len(self.grid[row]) for row in range(len(self.grid))], parent=self)
# _make_parent will make a parent node as we need it
# We can't do this in __init__ because otherwise it will recurse forever
def _make_parent(self) -> None:
if self.parent is not None:
return
self.parent = Grid([[TileState.EMPTY] * len(self.grid[row]) for row in range(len(self.grid))], child=self)
def _get_center(self) -> Tuple[int, int]:
return (len(self.grid)//2, len(self.grid[0])//2)
def copy(self) -> 'Grid': def copy(self) -> 'Grid':
return Grid([row.copy() for row in self.grid]) return Grid([row.copy() for row in self.grid], self.parent, self.child)
def get_biodiversity(self): def get_biodiversity(self):
score = 0 score = 0
for row, row_items in enumerate(self.grid): for row, row_items in enumerate(self.grid):
for col in range(len(row_items)): for col in range(len(row_items)):
if grid[row][col] == TileState.OCCUPIED: if self.grid[row][col] == TileState.OCCUPIED:
score += 2 ** (row * len(self.grid[row]) + col) score += 2 ** (row * len(self.grid[row]) + col)
return score return score
def count(self, state: TileState) -> int:
return sum(row_items.count(state) for row_items in self.grid)
def __getitem__(self, index: int) -> List[TileState]: def __getitem__(self, index: int) -> List[TileState]:
return self.grid[index] return self.grid[index]
@ -52,24 +161,44 @@ class Grid:
if not isinstance(other, Grid): if not isinstance(other, Grid):
return False return False
return all(self.grid[row] == other[row] for row in range(len(self.grid))) return self.__dict__ == other.__dict__
def part1(grid: Grid) -> int: def part1(grid: Grid) -> int:
all_grids = [] all_grids = []
while len(all_grids) == 0 or all_grids[-1] not in all_grids[:-1]: while len(all_grids) == 0 or all_grids[-1] not in all_grids[:-1]:
grid.run_generation() grid.run_generation(recurse=False)
all_grids.append(grid.copy()) all_grids.append(grid.copy())
return all_grids[-1].get_biodiversity() return all_grids[-1].get_biodiversity()
def part2(grid: Grid) -> int:
for i in range(200):
grid.run_generation()
total = grid.count(TileState.OCCUPIED)
grid_cursor = grid.child
while grid_cursor is not None:
total += grid_cursor.count(TileState.OCCUPIED)
grid_cursor = grid_cursor.child
grid_cursor = grid.parent
while grid_cursor is not None:
total += grid_cursor.count(TileState.OCCUPIED)
grid_cursor = grid_cursor.parent
return total
if __name__ == '__main__': if __name__ == '__main__':
if len(sys.argv) != 2: if len(sys.argv) != 2:
print("Usage: ./main.py in_file") print("Usage: ./main.py in_file")
sys.exit(1) sys.exit(1)
with open(sys.argv[1]) as f: with open(sys.argv[1]) as f:
grid = Grid([[TileState(char) for char in line.rstrip('\n')] for line in f]) input_grid = Grid([[TileState(char) for char in line.rstrip('\n')] for line in f])
print(part1(grid)) print(part1(input_grid.copy()))
print(part2(input_grid.copy()))