Add day 17 part 1 solution

master
Nick Krichevsky 2020-12-17 01:10:18 -05:00
parent 5c922f48d0
commit 74547ffe7a
2 changed files with 179 additions and 0 deletions

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day17/Makefile Normal file
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CC=g++
BIN_NAME=day17
CCFLAGS=-o $(BIN_NAME) -g -std=c++17
LDFLAGS=-lfolly
.PHONY: all, clean
all: $(BIN_NAME)
clean:
rm -f $(BIN_NAME)
$(BIN_NAME): day17.cpp
$(CC) $(CCFLAGS) $(LDFLAGS) day17.cpp

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day17/day17.cpp Normal file
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#include <folly/String.h>
#include <fstream>
#include <iostream>
#include <map>
#include <set>
#include <string>
#include <tuple>
#include <vector>
constexpr char ALIVE_CHAR = '#';
constexpr char DEAD_CHAR = '.';
constexpr int PART_1_CYCLE_COUNT = 6;
enum CellState { ALIVE, DEAD };
using Board = std::map<std::tuple<int, int, int>, CellState>;
std::vector<std::string> readInput(const std::string &filename) {
std::vector<std::string> input;
std::string line;
std::ifstream file(filename);
while (std::getline(file, line)) {
input.push_back(line);
}
return input;
}
Board parseBoard(const std::vector<std::string> &input) {
Board board;
int rowCursor = 0;
for (auto rowIterator = input.cbegin(); rowIterator != input.cend(); (rowCursor++, ++rowIterator)) {
auto &line = *rowIterator;
int colCursor = 0;
for (auto colIterator = line.cbegin(); colIterator != line.cend(); (colCursor++, ++colIterator)) {
CellState state = *colIterator == ALIVE_CHAR ? ALIVE : DEAD;
std::tuple<int, int, int> position(rowCursor, colCursor, 0);
board.emplace(std::move(position), std::move(state));
}
}
return board;
}
int getNumAdjacentLiveNeighbors(const Board &board, int row, int col, int depth) {
int count = 0;
for (int dRow = -1; dRow <= 1; dRow++) {
for (int dCol = -1; dCol <= 1; dCol++) {
for (int dDepth = -1; dDepth <= 1; dDepth++) {
if (dRow == 0 && dCol == 0 && dDepth == 0) {
continue;
}
std::tuple<int, int, int> position(row + dRow, col + dCol, depth + dDepth);
if (board.find(position) == board.end()) {
continue;
}
count += (board.at(position) == ALIVE);
}
}
}
return count;
}
template <int componentIndex>
std::pair<int, int> getMinMax(const Board &board) {
std::vector<std::pair<std::tuple<int, int, int>, CellState>> alivePositions;
std::copy_if(
board.cbegin(),
board.cend(),
std::back_inserter(alivePositions),
[](const std::pair<std::tuple<int, int, int>, CellState> &item) { return item.second == ALIVE; });
auto elements = std::minmax_element(
alivePositions.cbegin(),
alivePositions.cend(),
[](const std::pair<std::tuple<int, int, int>, CellState> &item,
const std::pair<std::tuple<int, int, int>, CellState> &item2) {
return std::get<componentIndex>(item.first) < std::get<componentIndex>(item2.first);
});
int minComponent = std::get<componentIndex>(elements.first->first);
int maxComponent = std::get<componentIndex>(elements.second->first);
return std::pair<int, int>(minComponent, maxComponent);
}
std::pair<std::tuple<int, int, int>, std::tuple<int, int, int>> getRangeOnEachAxis(const Board &board) {
std::pair<int, int> rowRange = getMinMax<0>(board);
std::pair<int, int> colRange = getMinMax<1>(board);
std::pair<int, int> depthRange = getMinMax<2>(board);
return std::pair<std::tuple<int, int, int>, std::tuple<int, int, int>>(
std::tuple<int, int, int>(rowRange.first, colRange.first, depthRange.first),
std::tuple<int, int, int>(rowRange.second, colRange.second, depthRange.second));
}
template <typename Key, typename Val>
Val getOrDefault(const std::map<Key, Val> &map, Val defaultValue, Key key) {
if (map.find(key) == map.end()) {
return defaultValue;
}
return map.at(key);
}
void printBoard(const Board &board) {
auto ranges = getRangeOnEachAxis(board);
for (int depth = std::get<2>(ranges.first); depth <= std::get<2>(ranges.second); depth++) {
std::cout << "Depth z=" << depth << std::endl;
for (int row = std::get<0>(ranges.first); row <= std::get<0>(ranges.second); row++) {
for (int col = std::get<1>(ranges.first); col <= std::get<1>(ranges.second); col++) {
std::tuple<int, int, int> position(row, col, depth);
CellState state = getOrDefault(board, DEAD, position);
std::cout << ((state == ALIVE) ? ALIVE_CHAR : DEAD_CHAR);
}
std::cout << std::endl;
}
}
std::cout << std::endl;
}
int part1(const std::vector<std::string> &input) {
Board board = parseBoard(input);
Board nextBoard = board;
for (int i = 0; i < PART_1_CYCLE_COUNT; i++) {
printBoard(board);
auto ranges = getRangeOnEachAxis(board);
for (int row = std::get<0>(ranges.first) - 1; row <= std::get<0>(ranges.second) + 1; row++) {
for (int col = std::get<1>(ranges.first) - 1; col <= std::get<1>(ranges.second) + 1; col++) {
for (int depth = std::get<2>(ranges.first) - 1; depth <= std::get<2>(ranges.second) + 1; depth++) {
int aliveNeighbors = getNumAdjacentLiveNeighbors(board, row, col, depth);
std::tuple<int, int, int> position(row, col, depth);
CellState state = getOrDefault(board, DEAD, position);
if (aliveNeighbors != 2 && aliveNeighbors != 3) {
state = DEAD;
} else if (state == DEAD && aliveNeighbors == 3) {
state = ALIVE;
}
nextBoard[position] = state;
}
}
}
std::swap(nextBoard, board);
}
return std::count_if(board.cbegin(), board.cend(), [](const std::pair<std::tuple<int, int, int>, CellState> &item) {
return item.second == ALIVE;
});
}
int main(int argc, char *argv[]) {
if (argc != 2) {
std::cerr << argv[0] << " <input_file>" << std::endl;
return 1;
}
auto input = readInput(argv[1]);
std::cout << part1(input) << std::endl;
}