Clean up day 18
parent
3d9a06db27
commit
8384d82c4c
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@ -1,7 +1,7 @@
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CC=g++
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BIN_NAME=day18
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CCFLAGS=-o $(BIN_NAME) -g -std=c++17
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LDFLAGS=-lfolly
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LDFLAGS=
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.PHONY: all, clean
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191
day18/day18.cpp
191
day18/day18.cpp
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@ -1,35 +1,50 @@
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#include <folly/String.h>
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#include <cassert>
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#include <fstream>
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#include <functional>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <numeric>
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#include <optional>
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#include <regex>
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#include <set>
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#include <string>
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#include <vector>
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enum Operation { ADDITION = '+', MULTIPLICATION = '*', IDENTITY = 'i' };
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class ExpressionNode;
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// A strategy to evaluate the value of a node. Takes the left child, the right child, and the current operation at the
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// node.
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using EvaluationStrategy =
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std::function<double(const std::unique_ptr<ExpressionNode> &, const std::unique_ptr<ExpressionNode> &, Operation)>;
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/**
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* Represents an abstract node in an expression tree
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*/
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class ExpressionNode {
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public:
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ExpressionNode() {
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}
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/**
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* Get the current node's value
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* @return long The value of the node
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*/
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virtual long evaluate() const = 0;
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/**
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* Get references to all of the children to this node
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* @return std::vector<std::reference_wrapper<const ExpressionNode>>
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*/
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virtual std::vector<std::reference_wrapper<const ExpressionNode>> getChildren() const = 0;
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/**
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* Get the operation of this node
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* @return Operation The operation of this node
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*/
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virtual Operation getOperation() const = 0;
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virtual ~ExpressionNode() {
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}
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};
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/**
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* Represents a node that only holds a value
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*/
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class ValueNode : public ExpressionNode {
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public:
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ValueNode(long n) : n(n) {
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@ -51,9 +66,12 @@ class ValueNode : public ExpressionNode {
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long n;
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};
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/**
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* Represents a node that can hold a more complex operation (which really ends up being a tree)
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*/
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class ExpressionTree : public ExpressionNode {
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public:
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ExpressionTree(EvaluationStrategy strategy) : strategy(strategy), isParenthesized(false) {
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ExpressionTree(EvaluationStrategy strategy) : strategy(strategy) {
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}
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void setLeft(std::unique_ptr<ExpressionNode> &&left) {
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@ -64,26 +82,13 @@ class ExpressionTree : public ExpressionNode {
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this->right = std::move(left);
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}
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void setIsParenthesized(bool isParenthesized) {
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this->isParenthesized = isParenthesized;
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}
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void putNextNode(std::unique_ptr<ExpressionNode> &&node) {
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if (!this->left) {
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this->setLeft(std::move(node));
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} else if (!this->right) {
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this->setRight(std::move(node));
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} else {
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std::invalid_argument("Node is already full");
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}
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}
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void setOp(Operation op) {
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this->op = op;
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}
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long evaluate() const override {
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if (!this->canFullyEvaluate()) {
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// It USUALLY shouldn't happen but sometimes parentheticals can only have one child
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if (this->left) {
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return this->left->evaluate();
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} else if (this->right) {
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@ -99,22 +104,18 @@ class ExpressionTree : public ExpressionNode {
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std::vector<std::reference_wrapper<const ExpressionNode>> getChildren() const override {
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if (!this->left && !this->right) {
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throw "Cannot evaluate empty tree's children";
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} else if (this->left && this->right) {
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return std::vector<std::reference_wrapper<const ExpressionNode>>{
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*this->left,
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*this->right,
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};
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} else if (this->left) {
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return std::vector<std::reference_wrapper<const ExpressionNode>>{
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*this->left,
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};
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} else if (this->right) {
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return std::vector<std::reference_wrapper<const ExpressionNode>>{
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*this->right,
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};
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} else {
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throw "Invalid state";
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}
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std::vector<std::reference_wrapper<const ExpressionNode>> children;
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// It USUALLY shouldn't happen but sometimes parentheticals can only have one child
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if (this->left) {
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children.push_back(*this->left);
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}
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if (this->right) {
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children.push_back(*this->right);
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}
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return children;
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}
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Operation getOperation() const {
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@ -129,7 +130,6 @@ class ExpressionTree : public ExpressionNode {
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std::unique_ptr<ExpressionNode> left;
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std::unique_ptr<ExpressionNode> right;
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std::optional<Operation> op;
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bool isParenthesized;
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EvaluationStrategy strategy;
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bool canFullyEvaluate() const {
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@ -148,6 +148,11 @@ std::vector<std::string> readInput(const std::string &filename) {
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return input;
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}
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/**
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* Parse a string component into an operator
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* @param component The string component to check
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* @return std::optional<Operation> The operation, if this component represents one. If not, returns an empty optional.
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*/
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std::optional<Operation> parseOperator(const std::string_view component) {
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if (component.size() != 1) {
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return std::nullopt;
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@ -163,6 +168,11 @@ std::optional<Operation> parseOperator(const std::string_view component) {
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}
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}
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/**
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* Parse a string component into a number
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* @param component The string component to check
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* @return std::optional<Operation> The number, if this component represents one. If not, returns an empty optional.
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*/
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std::optional<long> parseNumber(const std::string_view component) {
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try {
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// This will only really ever copy some (usually small) number of digits... I don't consider it a very
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@ -173,6 +183,12 @@ std::optional<long> parseNumber(const std::string_view component) {
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}
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}
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/**
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* Parse a parenthetical component of an expression
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* @param cursor The cursor to start searching backwards from
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* @param input The full input
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* @return std::optional<std::pair<std::string_view, int>> The parenthetical, if one exists (without parens).
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*/
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std::optional<std::pair<std::string_view, int>> parseParenthetical(int cursor, const std::string_view input) {
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if (input.size() == 0 || input.at(cursor) != ')') {
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return std::nullopt;
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return std::pair<std::string_view, int>(input.substr(startPos + 1, cursor - startPos - 1), startPos);
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}
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std::unique_ptr<ExpressionNode> buildTree(
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const std::string_view input, const EvaluationStrategy &strategy, bool inParenthetical = false, int depth = 0) {
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/**
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* Build a parse tree
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* @param input The input to build from
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* @param strategy The evaluation strategy for each of the nodes to use
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* @return std::unique_ptr<ExpressionNode> The root of the tree
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*/
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std::unique_ptr<ExpressionNode> buildTree(const std::string_view input, const EvaluationStrategy &strategy) {
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if (std::count_if(input.cbegin(), input.cend(), [](char c) { return c == ' '; }) == 0) {
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std::cout << std::string(depth, ' ') << "RIGHT: " << input << std::endl;
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std::optional<long> value = parseNumber(input);
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if (!value) {
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throw std::invalid_argument("one-component string is expected to be number");
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}
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ExpressionTree tree(strategy);
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tree.setIsParenthesized(inParenthetical);
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// This should technically be size_type but I need to be able to go before zero
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int cursor = input.size() - 1;
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while (cursor > 0) {
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@ -224,8 +243,9 @@ std::unique_ptr<ExpressionNode> buildTree(
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std::optional<std::pair<std::string_view, int>> parentheticalPart =
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parseParenthetical(previousSpace - 1, input);
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if (parentheticalPart) {
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std::cout << std::string(depth, ' ') << "RIGHT (paren): " << parentheticalPart->first << std::endl;
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auto parentheticalTree = buildTree(parentheticalPart->first, strategy, true, depth + 1);
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auto parentheticalTree = buildTree(parentheticalPart->first, strategy);
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// NOTE: Just like concrete values, parentheticals will *ALWAYS* (except for leaves) be in the right
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// subtree. This helps with precedence parsing later
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tree.setRight(std::move(parentheticalTree));
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cursor = parentheticalPart->second - 2;
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continue;
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if (componentOperation) {
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tree.setOp(*componentOperation);
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auto rest = input.substr(0, cursor + 1);
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std::cout << std::string(depth, ' ') << "LEFT: " << component << std::endl;
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auto rightTree = buildTree(rest, strategy, false, depth + 1);
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auto rightTree = buildTree(rest, strategy);
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tree.setLeft(std::move(rightTree));
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// Once we have found an operator and the operand to the left of it, we're done
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break;
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@ -248,13 +267,20 @@ std::unique_ptr<ExpressionNode> buildTree(
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if (!componentValue) {
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throw std::invalid_argument("Expected number as last possible option");
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}
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std::cout << std::string(depth, ' ') << "RIGHT (value): " << component << std::endl;
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// NOTE: Concrete values will *ALWAYS* (except at the leaf level) be in the right sub-tree. This was not
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// intentional but will help with precedence later.
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tree.setRight(std::make_unique<ValueNode>(*componentValue));
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}
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return std::make_unique<ExpressionTree>(std::move(tree));
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}
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/**
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* Evaluate the puzzle input, evaluating each node according to the given strategy.
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* @param input The input
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* @param strategy The strategy to evaluate each node
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* @return long The puzzle result
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*/
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long run(const std::vector<std::string> &input, const EvaluationStrategy &strategy) {
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return std::accumulate(input.cbegin(), input.cend(), 0L, [&strategy](long total, const std::string &expression) {
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auto tree = buildTree(expression, strategy);
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@ -263,24 +289,24 @@ long run(const std::vector<std::string> &input, const EvaluationStrategy &strate
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}
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long part1(const std::vector<std::string> &input) {
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EvaluationStrategy strategy = [](const std::unique_ptr<ExpressionNode> &left,
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const std::unique_ptr<ExpressionNode> &right,
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Operation op) -> long {
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long leftValue = left->evaluate();
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long rightValue = right->evaluate();
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EvaluationStrategy strategy =
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[](const std::unique_ptr<ExpressionNode> &left, const std::unique_ptr<ExpressionNode> &right, Operation op) {
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long leftValue = left->evaluate();
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long rightValue = right->evaluate();
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switch (op) {
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case ADDITION:
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return leftValue + rightValue;
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case MULTIPLICATION:
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return leftValue * rightValue;
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default:
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throw std::invalid_argument("Invalid operation");
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}
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};
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switch (op) {
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case ADDITION:
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return leftValue + rightValue;
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case MULTIPLICATION:
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return leftValue * rightValue;
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default:
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throw std::invalid_argument("Invalid operation");
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}
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};
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return run(input, strategy);
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}
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long part2(const std::vector<std::string> &input) {
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EvaluationStrategy strategy = [](const std::unique_ptr<ExpressionNode> &left,
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const std::unique_ptr<ExpressionNode> &right,
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throw std::invalid_argument("Cannot perform an unknown binary operation on children");
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}
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// We wish to traverse down the righthand children until we hit a multiplication operator
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// By doing this, we prioritize adding up the operands first, and then we can evaluate the multiplicand after
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// the fact
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ExpressionNode const *prevCursor = nullptr;
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ExpressionNode const *cursor = left.get();
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long total = right->evaluate();
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@ -312,26 +341,30 @@ long part2(const std::vector<std::string> &input) {
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cursor = &leftCursorChild;
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}
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if (cursor->getChildren().size() == 1) {
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const ExpressionNode &cursorChild = cursor->getChildren().at(0);
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Operation finalOperation = op;
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if (prevCursor) {
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finalOperation = prevCursor->getOperation();
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}
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if (finalOperation == ADDITION) {
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return total + cursorChild.evaluate();
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} else if (finalOperation == MULTIPLICATION) {
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return total * cursorChild.evaluate();
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} else {
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throw std::invalid_argument("Cannot perform an unknown binary operation on total");
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}
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if (cursor->getChildren().size() == 2) {
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auto cursorChildren = cursor->getChildren();
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const ExpressionNode &leftCursorChild = cursorChildren.at(0);
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const ExpressionNode &rightCursorChild = cursorChildren.at(1);
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// Add the right child of the multiplicand (to keep with addition priority), and multiply the multiplicand
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// (since we know that we can no longer use addition)
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return (total + rightCursorChild.evaluate()) * leftCursorChild.evaluate();
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} else if (cursor->getChildren().size() != 1) {
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throw std::invalid_argument("Only binary and unary operations are supported");
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}
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auto cursorChildren = cursor->getChildren();
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const ExpressionNode &leftCursorChild = cursorChildren.at(0);
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const ExpressionNode &rightCursorChild = cursorChildren.at(1);
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return (total + rightCursorChild.evaluate()) * leftCursorChild.evaluate();
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// If we only have one child, we must consider what the operation was that lead to it.
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const ExpressionNode &cursorChild = cursor->getChildren().at(0);
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Operation finalOperation = op;
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if (prevCursor) {
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finalOperation = prevCursor->getOperation();
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}
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if (finalOperation == ADDITION) {
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return total + cursorChild.evaluate();
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} else if (finalOperation == MULTIPLICATION) {
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return total * cursorChild.evaluate();
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} else {
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throw std::invalid_argument("Cannot perform an unknown binary operation on total");
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}
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};
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return run(input, strategy);
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auto input = readInput(argv[1]);
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// std::cout << part1(input) << std::endl;
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std::cout << part1(input) << std::endl;
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std::cout << part2(input) << std::endl;
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}
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