Clean up day 11
parent
4b353e9bda
commit
d97bce0b7c
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@ -1,7 +1,7 @@
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CC=g++
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BIN_NAME=day11
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CCFLAGS=-o $(BIN_NAME) -g -std=c++17
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LDFLAGS=-lfolly
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LDFLAGS=
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.PHONY: all, clean
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105
day11/day11.cpp
105
day11/day11.cpp
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@ -1,13 +1,8 @@
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#include <folly/String.h>
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <list>
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#include <map>
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#include <numeric>
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#include <queue>
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#include <set>
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#include <optional>
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#include <vector>
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constexpr char EMPTY_CHAR = 'L';
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@ -27,14 +22,13 @@ std::vector<std::string> readInput(const std::string &filename) {
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return input;
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}
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void printState(const std::vector<std::string> &state) {
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for (const std::string &row : state) {
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std::cout << row << std::endl;
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}
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std::cout << " " << std::endl;
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}
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/**
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* Get all of the neighbors for part 1
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* @param state The state of the board
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* @param row The row to get neighbors for
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* @param column The column to get neighbors for
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* @return std::vector<char> The neighbors of this position
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*/
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std::vector<char> getPart1Neighbors(const std::vector<std::string> &state, int row, int column) {
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std::vector<char> neighbors;
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for (int dRow = -1; dRow <= 1; dRow++) {
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@ -65,17 +59,52 @@ int sign(T val) {
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}
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/**
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* Extend a pair in all directions it extends - e.g. (1, 0) becomes (2,0)
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* Extend a ray in all directions it extends - e.g. (1, 0) becomes (2,0)
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* @tparam T The type that the pair holds
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* @param vec The vector to extend
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* @param ray The ray to extend
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*/
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template <typename T>
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void extendVector(std::pair<T, T> &vec) {
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vec.first += sign(vec.first);
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vec.second += sign(vec.second);
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void extendRay(std::pair<T, T> &ray) {
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ray.first += sign(ray.first);
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ray.second += sign(ray.second);
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}
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/**
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* Cast the given ray until we hit a neighbor that is a seat
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* @param state The current board state
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* @param origin Where to start the ray from
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* @param ray The ray to extend until it hits a seat
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* @return optional<char> An optional of the neighbor that was hit. If none, this extended off the board.
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*/
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std::optional<char> castRayToSeat(
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const std::vector<std::string> &state, const std::pair<int, int> &origin, const std::pair<int, int> &ray) {
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std::pair<int, int> rayCursor(ray);
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char neighbor;
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// Keep projecting our ray until we hit a seat
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while (neighbor != OCCUPIED_CHAR && neighbor != EMPTY_CHAR) {
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int candidateRow = origin.first + rayCursor.first;
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int candidateCol = origin.second + rayCursor.second;
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if (candidateRow < 0 || candidateRow >= state.size() || candidateCol < 0 ||
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candidateCol >= state.at(candidateRow).size()) {
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return std::optional<char>();
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}
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neighbor = state.at(candidateRow).at(candidateCol);
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extendRay(rayCursor);
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}
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return std::optional<char>(neighbor);
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}
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/**
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* Get all of the neighbors for part 2
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* @param state The state of the board
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* @param row The row to get neighbors for
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* @param column The column to get neighbors for
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* @return std::vector<char> The neighbors of this position
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*/
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std::vector<char> getPart2Neighbors(const std::vector<std::string> &state, int row, int column) {
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std::pair<int, int> rayOrigin(row, column);
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std::vector<char> neighbors;
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for (int dRow = -1; dRow <= 1; dRow++) {
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for (int dCol = -1; dCol <= 1; dCol++) {
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@ -83,28 +112,24 @@ std::vector<char> getPart2Neighbors(const std::vector<std::string> &state, int r
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continue;
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}
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std::pair<int, int> deltaVector(dRow, dCol);
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char neighbor = FLOOR_CHAR;
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// Keep projecting our ray until we hit a non floor char
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while (neighbor == FLOOR_CHAR) {
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int candidateRow = row + deltaVector.first;
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int candidateCol = column + deltaVector.second;
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if (candidateRow < 0 || candidateRow >= state.size() || candidateCol < 0 ||
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candidateCol >= state.at(candidateRow).size()) {
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break;
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}
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neighbor = state.at(candidateRow).at(candidateCol);
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extendVector(deltaVector);
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std::pair<int, int> deltaRay(dRow, dCol);
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std::optional<char> neighbor = castRayToSeat(state, rayOrigin, deltaRay);
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if (neighbor.has_value()) {
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neighbors.push_back(*neighbor);
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}
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neighbors.push_back(neighbor);
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}
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}
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return neighbors;
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}
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/**
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* Apply the automata rules to a single seat
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* @param neighbors The neighbors of the location to check
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* @param seatState The state of the seat to check
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* @param occupiedThreshold How many seats must be occupied surrounding the location to the seat
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* @return char The new state for this position
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*/
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char applyRules(const std::vector<char> &neighbors, char seatState, int occupiedThreshold) {
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int numOccupied =
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std::count_if(neighbors.begin(), neighbors.end(), [](char neighbor) { return neighbor == OCCUPIED_CHAR; });
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@ -117,12 +142,19 @@ char applyRules(const std::vector<char> &neighbors, char seatState, int occupied
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}
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}
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/**
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* Run the simulation to completion
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* @param input The input for the puzzle
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* @param occupiedThreshold The number of seats that need to be occupied surrounding a seat to empty it
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* @param getNeighbors A function to get the neighbors surrounding a position
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* @return int The puzzle answer
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*/
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int runSimulation(
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const std::vector<std::string> &input, int occupiedThreshold,
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std::function<std::vector<char>(const std::vector<std::string>, int, int)> getNeighbors) {
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std::vector<std::string> state(input);
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std::vector<std::string> nextState(input.size(), std::string(input.at(0).size(), ' '));
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for (int count = 0; state != nextState; count++) {
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while (state != nextState) {
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for (int i = 0; i < state.size(); i++) {
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for (int j = 0; j < input.at(i).size(); j++) {
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std::vector<char> neighbors = getNeighbors(state, i, j);
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}
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}
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printState(state);
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std::swap(state, nextState);
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}
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@ -156,6 +187,6 @@ int main(int argc, char *argv[]) {
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auto input = readInput(argv[1]);
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// std::cout << part1(input) << std::endl;
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std::cout << part1(input) << std::endl;
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std::cout << part2(input) << std::endl;
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}
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