Solve day 23 part 2

master
Nick Krichevsky 2023-12-24 13:27:51 -05:00
parent 798797b8fe
commit 45da513db5
1 changed files with 158 additions and 77 deletions

View File

@ -1,3 +1,5 @@
// This code is horrible and repetitive, I'm sorry
package main
import (
@ -25,6 +27,11 @@ type Coordinate struct {
Col int
}
type GraphNode struct {
Position Coordinate
Weight int
}
func main() {
if len(os.Args) != 2 {
fmt.Fprintf(os.Stderr, "Usage: %s inputfile\n", os.Args[0])
@ -51,28 +58,42 @@ func main() {
panic(fmt.Sprintf("could not parse input: %s", err))
}
for _, line := range grid {
for _, char := range line {
fmt.Printf("%c", char)
}
fmt.Println()
}
fmt.Printf("Part 1: %d\n", part1(grid))
fmt.Printf("Part 2: %d\n", part2(grid))
}
func part1(grid [][]Tile) int {
return solve(grid, true)
}
func part2(grid [][]Tile) int {
return solve(grid, false)
}
func solve(grid [][]Tile, respectSlopes bool) int {
startCol, err := findStartingTile(grid[0])
if err != nil {
panic(fmt.Sprintf("could not find starting tile: %s", err))
}
path := findLongestPath(
endCol, err := findStartingTile(grid[len(grid)-1])
if err != nil {
panic(fmt.Sprintf("could not find starting tile: %s", err))
}
graph := buildCondensedGraph(
Coordinate{Row: 0, Col: startCol},
Coordinate{Row: len(grid) - 1, Col: endCol},
grid,
respectSlopes,
)
return len(path) - 1
return findLongestPath(
Coordinate{Row: 0, Col: startCol},
Coordinate{Row: len(grid) - 1, Col: endCol},
grid,
graph,
)
}
func findStartingTile(firstRow []Tile) (int, error) {
@ -93,80 +114,140 @@ func findStartingTile(firstRow []Tile) (int, error) {
return *candidate, nil
}
func findLongestPath(start Coordinate, grid [][]Tile) []Coordinate {
// position := start
func buildCondensedGraph(start, end Coordinate, grid [][]Tile, respectSlopes bool) map[Coordinate][]GraphNode {
inBounds := func(pos Coordinate) bool {
return pos.Row >= 0 && pos.Row < len(grid) && pos.Col >= 0 && pos.Col < len(grid[0])
}
var dfs func(Coordinate, []Coordinate) []Coordinate
// visited := map[Coordinate]struct{}{}
dfs = func(cursor Coordinate, path []Coordinate) []Coordinate {
// fmt.Println(path)
// visited[cursor] = struct{}{}
upNeighbor := Coordinate{Row: cursor.Row - 1, Col: cursor.Col}
downNeighbor := Coordinate{Row: cursor.Row + 1, Col: cursor.Col}
leftNeighbor := Coordinate{Row: cursor.Row, Col: cursor.Col - 1}
rightNeighbor := Coordinate{Row: cursor.Row, Col: cursor.Col + 1}
switch grid[cursor.Row][cursor.Col] {
case TileUp:
// _, ok := visited[upNeighbor]
ok := slices.Contains(path, upNeighbor)
if inBounds(upNeighbor) && !ok {
nextPath := slices.Clone(path)
return dfs(upNeighbor, append(nextPath, upNeighbor))
}
case TileDown:
// _, ok := visited[downNeighbor]
ok := slices.Contains(path, downNeighbor)
if inBounds(downNeighbor) && !ok {
nextPath := slices.Clone(path)
return dfs(downNeighbor, append(nextPath, downNeighbor))
}
case TileLeft:
ok := slices.Contains(path, leftNeighbor)
// _, ok := visited[leftNeighbor]
if inBounds(leftNeighbor) && !ok {
nextPath := slices.Clone(path)
return dfs(leftNeighbor, append(nextPath, leftNeighbor))
}
case TileRight:
ok := slices.Contains(path, rightNeighbor)
// _, ok := visited[rightNeighbor]
if inBounds(rightNeighbor) && !ok {
nextPath := slices.Clone(path)
return dfs(rightNeighbor, append(nextPath, rightNeighbor))
}
case TileEmpty:
neighbors := []Coordinate{upNeighbor, downNeighbor, leftNeighbor, rightNeighbor}
longestPath := path
for _, neighbor := range neighbors {
if !inBounds(neighbor) {
continue
} else if slices.Contains(path, neighbor) {
continue
}
//else if _, ok := visited[neighbor]; ok {
// continue
//}
nextPath := slices.Clone(path)
fullPath := dfs(neighbor, append(nextPath, neighbor))
if len(fullPath) > len(longestPath) {
longestPath = fullPath
}
}
return longestPath
case TileWall:
return path
}
return path
toVisit := []Coordinate{start}
visited := map[Coordinate]struct{}{}
distances := map[Coordinate]int{
start: 0,
}
return dfs(start, []Coordinate{})
intersections := map[Coordinate]struct{}{start: {}, end: {}}
for len(toVisit) > 0 {
visiting := toVisit[0]
toVisit = toVisit[1:]
visited[visiting] = struct{}{}
validNeighbors := []Coordinate{}
for _, neighbor := range findNeighbors(grid, visiting, respectSlopes) {
if !inBounds(neighbor) {
continue
} else if grid[neighbor.Row][neighbor.Col] == TileWall {
continue
}
distances[neighbor] = distances[visiting] + 1
validNeighbors = append(validNeighbors, neighbor)
}
if len(validNeighbors) > 2 {
intersections[visiting] = struct{}{}
}
for _, neighbor := range validNeighbors {
if neighbor == end {
intersections[neighbor] = struct{}{}
}
if _, ok := visited[neighbor]; !ok {
toVisit = append(
toVisit,
neighbor,
)
}
}
}
res := map[Coordinate][]GraphNode{}
for intersection := range intersections {
toVisit := []Coordinate{intersection}
visited := map[Coordinate]struct{}{}
distances := map[Coordinate]int{
intersection: 0,
}
for len(toVisit) > 0 {
visiting := toVisit[0]
toVisit = toVisit[1:]
visited[visiting] = struct{}{}
for _, neighbor := range findNeighbors(grid, visiting, respectSlopes) {
if !inBounds(neighbor) {
continue
} else if grid[neighbor.Row][neighbor.Col] == TileWall {
continue
}
distances[neighbor] = distances[visiting] + 1
if _, ok := intersections[neighbor]; ok && neighbor != intersection {
res[intersection] = append(
res[intersection],
GraphNode{Position: neighbor, Weight: distances[neighbor]},
)
} else if _, ok := visited[neighbor]; !ok {
toVisit = append(toVisit, neighbor)
}
}
}
}
return res
}
func findLongestPath(start Coordinate, end Coordinate, grid [][]Tile, graph map[Coordinate][]GraphNode) int {
var dfs func(Coordinate, []GraphNode) []GraphNode
dfs = func(coordinate Coordinate, path []GraphNode) []GraphNode {
children := graph[coordinate]
longestPath := path
for _, child := range children {
if slices.ContainsFunc(path, func(node GraphNode) bool { return node.Position == child.Position }) {
continue
}
nextPath := slices.Clone(path)
nextPath = append(nextPath, child)
fullPath := dfs(child.Position, nextPath)
if sumWeights(fullPath) > sumWeights(longestPath) && fullPath[len(fullPath)-1].Position == end {
longestPath = fullPath
}
}
return longestPath
}
res := dfs(start, []GraphNode{})
return sumWeights(res)
}
func sumWeights(nodes []GraphNode) int {
total := 0
for _, node := range nodes {
total += node.Weight
}
return total
}
func findNeighbors(grid [][]Tile, position Coordinate, respectSlopes bool) []Coordinate {
upNeighbor := Coordinate{Row: position.Row - 1, Col: position.Col}
downNeighbor := Coordinate{Row: position.Row + 1, Col: position.Col}
leftNeighbor := Coordinate{Row: position.Row, Col: position.Col - 1}
rightNeighbor := Coordinate{Row: position.Row, Col: position.Col + 1}
if respectSlopes && grid[position.Row][position.Col] == TileLeft {
return []Coordinate{leftNeighbor}
} else if respectSlopes && grid[position.Row][position.Col] == TileRight {
return []Coordinate{rightNeighbor}
} else if respectSlopes && grid[position.Row][position.Col] == TileUp {
return []Coordinate{upNeighbor}
} else if respectSlopes && grid[position.Row][position.Col] == TileDown {
return []Coordinate{downNeighbor}
}
return []Coordinate{upNeighbor, downNeighbor, leftNeighbor, rightNeighbor}
}
func parseGrid(inputLines []string) ([][]Tile, error) {