';' for Fn key: send ';' when key realease without using the layer
This commit is contained in:
parent
ba2f31e2cd
commit
34a90769c9
155
keymap_hhkb.c
155
keymap_hhkb.c
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@ -1,11 +1,14 @@
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/*
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* keymap for modified macway keyboarq
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*/
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "matrix.h"
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#include "keymap_hhkb.h"
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#include "usb_keyboard.h"
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int current_layer = 0;
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bool key_sent = false;
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/*
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* Layer0(Default Layer)
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@ -21,7 +24,7 @@ int current_layer = 0;
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* |Gui|Alt |Space |Fn3 |Gui|
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* `-------------------------------------------'
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*
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* Layer1(Fn1) HHKB mode
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* Layer1(Fn) HHKB mode
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* ,-----------------------------------------------------------.
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* |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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* |-----------------------------------------------------------|
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@ -34,34 +37,56 @@ int current_layer = 0;
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* |Gui |Alt |Space |Alt |Gui|
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* `--------------------------------------------'
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*
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* Layer2(Fn2) mouse mode
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* Layer3(RALT) vi mode
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* ,-----------------------------------------------------------.
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* |Esc| | | | | | | | | | | | | | |
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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* |-----------------------------------------------------------|
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* |Tab | | | | | | | | | | | | |Backs|
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* |-----------------------------------------------------------|
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* |Contro| | | | | | | |MwL|MwD|MwU|MwR|Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | | |McL|McD|McU|McR|xxxxxx| |
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* `-----------------------------------------------------------'
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* |Gui |Alt |Mb1 |Mb1 |Mb2|
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* `--------------------------------------------'
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*
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* Layer3(Fn3) vi mode
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
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* |-----------------------------------------------------------|
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* |Tab | | | | | |Hom|PgD|PgUlEnd| |MwD|MwU|Backs|
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* |Tab | | | | | |Hom|PgD|PgUlEnd| | | |Backs|
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* |-----------------------------------------------------------|
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* |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | | |McL|McD|McU|McR|Mb1 | |
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* |Shift | | | | | |McL|McD|McU|McR|Mb1|Mb2 | |
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* `-----------------------------------------------------------'
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* |Gui|Alt |Mb1 |xxxxx|Mb2|
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* |Gui|Alt |Sapce |xxxxx|Mb3|
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* `-------------------------------------------'
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*
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* Layer4(semicolon) mouse mode
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* ,-----------------------------------------------------------.
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* |Esc| | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
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* |-----------------------------------------------------------|
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* |Contro| | | | | |McL|McD|McU|McR|xxx| |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | | |Mb1|Mb2|Mb3| |Shift | |
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* `-----------------------------------------------------------'
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* |Gui |Alt |Mb1 |Alt |Gui|
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* `--------------------------------------------'
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*
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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/* keycode sent when Fn key released without using layer keys. */
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static const uint8_t PROGMEM FnKey[] = {
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KB_NO, // this must be KB_NO. (not used)
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KB_NO, // FN_1
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KB_RALT, // FN_2
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KB_SCOLON, // FN_3
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};
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static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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/* plain keymap
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{
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{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
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{ KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
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{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
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{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
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{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
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{ KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, KB_RALT },
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{ KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
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{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
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},
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*/
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// 0: default
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{
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{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
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@ -69,11 +94,11 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
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{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
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{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
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{ KB_BSLASH, KB_GRAVE, KB_BSPACE, FN_4, FN_1, FN_2, KB_RGUI, FN_3 },
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{ KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
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{ KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, FN_2 },
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{ KB_9, KB_0, KB_O, KB_P, FN_3, KB_L, KB_COMMA, KB_NO },
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{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
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},
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// 1: FN_1(HHKB Fn) HHKB mode
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// 1: FN_1 HHKB mode(Fn)
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{
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{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO },
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@ -84,38 +109,27 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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{ KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO },
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{ KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO },
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},
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// 2: FN_2(Right Shift) mouse mode
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{
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_LEFT, KB_NO, MS_LEFT, KB_NO },
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{ KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_UP, MS_WH_DOWN, MS_DOWN, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_RIGHT,MS_RIGHT, MS_UP, KB_NO },
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},
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// 3: FN_3(Right Alt) vi mode
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// 2: FN_2 vi mode(RALT)
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{
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{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO },
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{ KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, KB_NO, KB_NO },
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{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
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{ KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_LEFT, KB_NO },
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{ KB_INSERT, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN1, MS_BTN2, KB_NO },
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{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
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{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
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{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, MS_LEFT, KB_NO },
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{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
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{ KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_DOWN, KB_NO },
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{ KB_INSERT, KB_DELETE, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN2, MS_BTN3, KB_NO },
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{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_UP, KB_NO },
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{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_BTN1, MS_RIGHT, KB_NO },
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},
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// 3: FN_4(Enter) vi mouse mode
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// 3: FN_3 vi mouse mode(SCOLON)
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{
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_BSPACE, KB_NO, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_UP, MS_DOWN, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, KB_NO, KB_NO },
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{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F5, KB_F6, MS_WH_LEFT, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO },
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{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
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{ KB_F7, KB_F8, MS_WH_DOWN, MS_WH_UP, MS_UP, MS_DOWN, MS_BTN1, KB_NO },
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{ KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT },
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{ KB_F9, KB_F10, MS_WH_RIGHT,KB_NO, KB_NO, MS_RIGHT, MS_BTN2, KB_NO },
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{ KB_F11, KB_F12, KB_NO, KB_NO, KB_NO, KB_NO, MS_BTN3, KB_NO },
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},
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};
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@ -130,21 +144,46 @@ uint8_t get_keycode(int layer, int row, int col)
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}
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int get_layer(void) {
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// keep modifier state when Fn key pressed
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static uint8_t preserved_modifiers = 0;
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int layer = 0;
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uint8_t modifiers = 0;
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for (int row = 0; row < MATRIX_ROWS; row++) {
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for (int col = 0; col < MATRIX_ROWS; col++) {
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if (matrix[row] & 1<<col) continue;
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if (get_keycode(0, row, col) == FN_1) layer = 1;
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if (get_keycode(0, row, col) == FN_2) layer = 2;
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if (get_keycode(0, row, col) == FN_3) layer = 3;
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if (get_keycode(0, row, col) == FN_4) layer = 4;
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if (matrix[row] & 1<<col) continue; // NOT pressed
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uint8_t code = get_keycode(0, row, col);
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if (code == FN_1) layer = 1;
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else if (code == FN_2) layer = 2;
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else if (code == FN_3) layer = 3;
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else if (code == FN_4) layer = 4;
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else if (KB_LCTRL <= code && code <= KB_RGUI)
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modifiers |= 1<<(code & 0x07);
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}
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}
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if (layer == 0)
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current_layer = 0;
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else if (current_layer == 0)
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// TODO: this logic should go anywhere
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// TODO: need timeout for key_sent
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// send key when Fn key reloeased without used
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if (layer != current_layer) {
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if (layer == 0 && !key_sent) {
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uint8_t code = pgm_read_byte(&FnKey[current_layer]);
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if (code) {
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// send modifiers when Fn key pressed.
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keyboard_modifier_keys = preserved_modifiers;
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for (int i = 0; i < 6; i++) keyboard_keys[i] = KB_NO;
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if (KB_LCTRL <= code && code <= KB_RGUI) {
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keyboard_modifier_keys |= 1<<(code & 0x07);
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} else {
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keyboard_keys[0] = code;
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}
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usb_keyboard_send();
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}
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}
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current_layer = layer;
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key_sent = false;
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preserved_modifiers = modifiers;
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}
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return current_layer;
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}
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@ -4,10 +4,16 @@
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#include <stdint.h>
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#include "usb_keycodes.h"
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int get_layer(void);
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uint8_t get_keycode(int layer, int row, int col);
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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extern int current_layer;
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extern bool key_sent;
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int get_layer(void);
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uint8_t get_keycode(int layer, int row, int col);
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#endif
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3
tmk.c
3
tmk.c
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@ -176,6 +176,7 @@ int main(void)
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if (mouse_x || mouse_y || mouse_wheel || mouse_hwheel || mouse_btn != mouse_buttons) {
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mouse_buttons = mouse_btn;
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usb_mouse_move(mouse_x, mouse_y, mouse_wheel, mouse_hwheel);
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key_sent = true;
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// acceleration
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_delay_ms(MOUSE_DELAY_MS >> (mouse_repeat < MOUSE_DELAY_ACC ? mouse_repeat : MOUSE_DELAY_ACC));
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@ -191,6 +192,8 @@ int main(void)
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//Rollover
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}
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usb_keyboard_send();
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if (keyboard_keys[0])
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key_sent = true;
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// LED flash for debug
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LED_CONFIG;
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