Refactor: move keyboards into kumaokobo (#22719)
This commit is contained in:
parent
77688ac706
commit
9642cd9046
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@ -330,7 +330,34 @@
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"target": "keycapsss/plaid_pad/rev1"
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},
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"kudox": {
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"target": "kudox/rev1"
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"target": "kumaokobo/kudox/rev1"
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},
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"kudox/columner": {
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"target": "kumaokobo/kudox/columner"
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},
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"kudox/rev1": {
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"target": "kumaokobo/kudox/rev1"
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},
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"kudox/rev2": {
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"target": "kumaokobo/kudox/rev2"
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},
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"kudox/rev3": {
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"target": "kumaokobo/kudox/rev3"
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},
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"kudox_full": {
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"target": "kumaokobo/kudox_full/rev1"
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},
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"kudox_full/rev1": {
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"target": "kumaokobo/kudox_full/rev1"
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},
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"kudox_game": {
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"target": "kumaokobo/kudox_game/rev1"
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},
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"kudox_game/rev1": {
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"target": "kumaokobo/kudox_game/rev1"
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},
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"kudox_game/rev2": {
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"target": "kumaokobo/kudox_game/rev2"
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},
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"kyria": {
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"target": "splitkb/kyria"
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@ -494,6 +521,15 @@
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"peiorisboards/ixora": {
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"target": "coarse/ixora"
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},
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"pico": {
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"target": "kumaokobo/pico/65keys"
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},
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"pico/65keys": {
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"target": "kumaokobo/pico/65keys"
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},
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"pico/70keys": {
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"target": "kumaokobo/pico/70keys"
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},
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"plaid": {
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"target": "dm9records/plaid"
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},
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -14,14 +14,14 @@
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox/columner:default
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make kumaokobo/kudox/columner:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox/columner:default:flash
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make kumaokobo/kudox/columner:default:flash
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -14,14 +14,14 @@
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox/rev3:default
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make kumaokobo/kudox/rev3:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox/rev3:default:flash
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make kumaokobo/kudox/rev3:default:flash
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -22,11 +22,11 @@ Enter the bootloader in 3 ways:
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Make example for this keyboard (after setting up your build environment):
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make kudox_full/rev1:default
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make kumaokobo/kudox_full/rev1:default
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Flashing example for this keyboard:
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make kudox_full/rev1:default:flash
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make kumaokobo/kudox_full/rev1:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -14,13 +14,13 @@
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox_game/rev2:default
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make kumaokobo/kudox_game/rev2:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox_game/rev2:default:avrdude
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make kumaokobo/kudox_game/rev2:default:avrdude
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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@ -8,7 +8,7 @@ Pico adopted the footprint for [Kailh Mid-Height](http://www.kailh.com/en/Produc
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Make example for this keyboard (after setting up your build environment):
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make pico/65keys:default
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make kumaokobo/pico/65keys:default
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## 65 keys
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<p align="center">
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