FIX: clear keyboard_keys.
NOT change layer when one more Fn keys pressed/other than Fn key pressed
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@ -152,12 +152,17 @@ int get_layer(void) {
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for (int col = 0; col < MATRIX_ROWS; col++) {
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if (matrix[row] & 1<<col) continue; // NOT pressed
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uint8_t code = get_keycode(0, row, col);
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if (code == FN_1) layer = 1;
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else if (code == FN_2) layer = 2;
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else if (code == FN_3) layer = 3;
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else if (code == FN_4) layer = 4;
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// NOT change current_layer when one more Fn keys pressed
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// when other than Fn key pressed
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if (code == FN_1) layer = layer ? current_layer : 1;
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else if (code == FN_2) layer = layer ? current_layer : 2;
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else if (code == FN_3) layer = layer ? current_layer : 3;
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else if (code == FN_4) layer = layer ? current_layer : 4;
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else if (KB_LCTRL <= code && code <= KB_RGUI)
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modifiers |= 1<<(code & 0x07);
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else // other_key_pressed
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layer = current_layer;
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}
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}
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@ -58,7 +58,7 @@ void proc_matrix(void) {
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}
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keyboard_modifier_keys = 0;
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for (int i = 0; i < 3; i++) keyboard_keys[i] = KB_NO;
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for (int i = 0; i < 6; i++) keyboard_keys[i] = KB_NO;
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key_index = 0;
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mouse_btn = 0;
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mouse_x = 0;
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